Stair Component Shape Handles
There are four different types of
shape handles that you get on stairs, and they each behave differently to each
other, and their methodology also depends on the situation and whether other
components are joined to the selected stair component:
1. Arrow handles at base of run
This arrow handle will move the location of the first riser in the run. If it is a run linked to another run by a landing, it will add/remove risers to the base of a run; it will also remove/add the same number of risers from the top of the top run of the series of linked components in a stair. Hence the overall number of risers will be maintained using this method.
It will move the location of the first riser in the run according to the following rules:
- For unlinked single run stairs it will move the riser by the exact distance the arrow is dragged;
- For stair runs that are linked by landings to other runs, it will move the riser in plan in increments of the tread width (closest to where you drop the arrow); if you drag it less than half a tread width, it will not change location;
- Spiral stairs follow the same rules as straight runs;
- Winder stairs follow the same rules, but usually you will only have one run (not linked) so it will try to move to where the arrow is dragged to (not tread increments); however, if your winder stair is single-point, you will almost certainly get an error message if you try to drag the arrow handles because it cannot maintain the number of parallel treads that you have set on each leg of the winder.
This dot has two functions:
a. It will
allow you to swing the run around to a different angle, rotating around the
other end of the run. Be very careful
with this, for two reasons:
· It
moves off its original axis far too easily – it only stays locked to the axis
when the cursor stays within about one degree;
· Once
it goes off axis, it is difficult to move it back – in v2013 it will not automatically
snap to axis, even if it looks close.
The solution is to put in a reference plane and snap to it, or use the
Align tool.
b. Dragging the
round dot parallel to the run direction will add/remove risers to the base of a run; it will not
remove/add any risers from the top of the run.
Use this handle with extreme
caution because it will also change the “Relative Base Height” of the run,
meaning that the base of the stair run can be accidentally raised above the
overall stair base – it may not become obvious until much later .
·
It will also change the riser number that you
see above the first riser when in edit mode (normally "1"). You cannot
change this number directly, even though it displays in blue when the run is
selected.
·
Once
you have raised the base of the stairs, there are only two ways to change it
back (apart from Undo) – these will effectively “Undo” the change: You can drag the dot shape handle back to
where it was originally (the number will return to 1); or you can change the Relative Base Height
back to zero – this will move the riser to its original position in plan and reset the
riser number to 1. You cannot move the run down vertically in a
section view to correct the base height.
·
The
only situation where you might legitimately use this handle to remove risers from the base of a stair run would be if the
selected run is no longer to be the lowest one – for example when you want to
add another run (and landing) below it.
3. Arrow
handles at side of stair run
These handles can be used to change the width of the selected run (and probably a linked landing component along with it). NB the side shape handles will always drag only that side of the run, even if the location line is set to “Center”, so the other side is never affected – this is not consistent with the way the Run Width instance property behaves.
These handles can be used to change the width of the selected run (and probably a linked landing component along with it). NB the side shape handles will always drag only that side of the run, even if the location line is set to “Center”, so the other side is never affected – this is not consistent with the way the Run Width instance property behaves.
4. Arrow
handles at top of run
This arrow will add/remove risers to the top of a run; it will also remove/add the same number of risers from the base of the run (if not linked) or base of the lowest run of series of linked components in a stair. Hence the overall number of risers will be maintained using this method. Be aware that if you use this shape handle the plan location of the first riser of your stair will move in plan – if you don’t want that result, use another method of modifying the stair.
This arrow will add/remove risers to the top of a run; it will also remove/add the same number of risers from the base of the run (if not linked) or base of the lowest run of series of linked components in a stair. Hence the overall number of risers will be maintained using this method. Be aware that if you use this shape handle the plan location of the first riser of your stair will move in plan – if you don’t want that result, use another method of modifying the stair.
a. It will
allow you to swing the run around to a different angle, rotating around the
other end of the run. Be very careful
with this, for the same reasons as the dot handle at the base of the run (snapping and locking to orthogonal).
b. This dot
will add/remove risers to the top of a run;
it will not remove/add any
risers from the base of the run or stair. It will also change the riser number that
you see above the last riser when in edit mode (eg. "23") – if you go above the required
number of risers (set in stair instance properties), it will show that number
plus the extras (eg. “23 + 1”). This
method is usually quite safe to use, as it is easy to adjust later.
6. Circle
handle in the middle of a curved stair run
This circle will adjust the radius of the arc defining the centreline of the stair run. It does not change position with the location line – it is always the centreline of the stair. This is the only way to change the radius of a curved stair. This will currently (in v2013) not snap to any increments or elements, which renders it effectively useless – hence you can never accurately change a curved stair radius after placing it!!! This should be fixed in v2014 with any luck.
This circle will adjust the radius of the arc defining the centreline of the stair run. It does not change position with the location line – it is always the centreline of the stair. This is the only way to change the radius of a curved stair. This will currently (in v2013) not snap to any increments or elements, which renders it effectively useless – hence you can never accurately change a curved stair radius after placing it!!! This should be fixed in v2014 with any luck.
7. Square
shape handle on winder stairs
This square handle will adjust the location of the selected leg of a winder stair. If your winder stair is single-point, you will almost certainly get an error message if you try to drag the square handle – this is because it cannot maintain the number of parallel treads that you have set on each leg of the winder, so you may need to set those values back to one before dragging the shape handle.
This square handle will adjust the location of the selected leg of a winder stair. If your winder stair is single-point, you will almost certainly get an error message if you try to drag the square handle – this is because it cannot maintain the number of parallel treads that you have set on each leg of the winder, so you may need to set those values back to one before dragging the shape handle.
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